|
|
"Greg M. Johnson" wrote:
> While we're talking, what exactly do you use to vary your
> variables in an anim? exactly what kind of spline, etc.?
I use cubic_splines. This works well for me since I've never used rotation
vectors to define poses, but direction vectors instead.
(Personally I have always disliked specifying poses with rotation_vectors. I
find it difficult to find the right combination of x, y, and z-rotation
required to align a limp as I want it.)
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 6)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
|